/* Material changes follow the player's present office, never the target faction.
   The same content box and image safe area are retained at every estate level. */
.room-experience[data-estate="0"]{--rank-command-frame:url('assets/ui-command-estate-0-1028.webp')}
.room-experience[data-estate="1"]{--rank-command-frame:url('assets/ui-command-estate-1-1028.webp')}
.room-experience[data-estate="2"]{--rank-command-frame:url('assets/ui-command-estate-2-1028.webp')}
.room-experience[data-estate="3"]{--rank-command-frame:url('assets/ui-command-estate-3-1028.webp')}
.room-experience[data-estate="4"]{--rank-command-frame:url('assets/ui-command-estate-4-1028.webp')}
html body .city-experience[data-estate] .palace-command.palace-command::before{
 background-image:var(--rank-command-frame,var(--silk-pennant))!important;
 filter:var(--rank-command-dye,none)!important;
}
html body .city-experience[data-estate] .palace-command.palace-command.is-locked::before{
 filter:var(--rank-command-dye,brightness(1)) saturate(.28) brightness(.8)!important;
}
html body .city-experience[data-estate] .palace-command-art{border-width:1px!important}
